This is a post shared by kylie-the-honeybee on May 10, 2016 at 4:04 pm.

If you’re a fan of the white platters game, you know that there’s a new game on the way that involves a similar mechanic. The game is called white platters, and it is coming out this Friday, May 24. It’s not a straight copy of the previous game, but it’s a new game that takes its inspiration from it.

The new game will be a direct sequel to the original white platters game, and will be a completely new game that is designed for those who like the same mechanic. A lot of people are asking about the new game, so I figured I’d take a look.

The game will start off as a very similar game to the previous one, but as you play white platters you will get to see the mechanics that the previous game used. This means that when you play white platters you will be able to go back to the game, and play it again and again.

In the previous game, the white platter mechanism was based on a simple grid. This was the only way to get players to play the game. The mechanic will be based around the use of a number of white platters to move about the screen. The player will be able to play the game using this system, but will also be able to switch back and forth between the old and new mechanics.

The new game will support two separate mechanics. The first is a grid-based white platter mechanic. The player will be able to use white platters to move about the screen in a grid-based fashion. The second will be a single-player mode, where the player will be able to move about the screen in a similar fashion to the old grid-based system.

This is the first time we’ve made the transition between one game and another. The player will be able to play a single game in the game mode and switch between the two, but will also be able to play a single-player game, which will still be called the normal game. The player will have to remember that it’s their job to act on their own desires, and that the game will still show up for them when they’re in the same situation.

The game modes will be called “normal” and “death”. But since death is only a few steps away, we suggest players try to just play it in a “normal” way and stay in that “death” mode.

The idea is that, while death mode is a different mode, there is no difference in functionality between them. Just like you can play a game in normal mode, you can play a game in death mode, but you won’t be able to do anything in that mode. Death mode has no particular purpose, just like normal mode, it will just show up when you are in the same situation.

Death mode is one of the most exciting modes in the game. It’s like there’s no other mode in the game. Death mode just is. It’s a mode you can only do when you die, but once you do it’s fun to play. I think death mode is what makes the game so unique. It’s a mode of play that can’t be simulated, because it can’t exist.